![]() Box2dlights is a project for simulating lighting and shadows based off the Box2d physics engine. You may be asking, hey what about Box2dlights? Nope, you don’t currently need that one. In this case you simply check the box next to Box2d when generating your project like normal: When you create your LibGDX project using the Project Generator, you simply specify which extensions you wish to include and Gradle does the rest. Adding a library to an existing project is IDE dependent, so I am instead going to look at adding it during project creation… and totally not just because it’s really easy that way. Since Box2D is now implemented as an extension ( an optional LibGDX component ), you need to add it either manually or when you create your initial project. ![]()
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